![]() To be sure I was picking up items, which include the all-important hourglasses that increase your time, I also found myself pulling them real close, basically beating my chest each time, which happens a lot when you’ve massacred a horde of enemies that have all dropped item pick-ups. Having to quickly reload or reach for another weapon led to more than a few coordination cock-ups as my hands would knock into things in the real world. Maybe it was because it had been some months since I last picked up the Quest so it took a while to adjust and remember where I was supposed to reach on my virtual body to pick up my equipment. It certainly feels like you have to perform actions much quicker, especially with reloading or switching weapons, in order to keep on top of the overwhelming Ganados coming from you from all directions. The pace of this mode also transforms what had already been a transformative experience going from 2D to VR. ![]() ![]() Indeed, the gunplay is so compelling that you actually want to extend your time in order to get a higher score. The Mercenaries was a mode that existed in the original game that was sadly missing at launch, a fantastic post-campaign arcadey shooter fest as you try to survive until the timer runs out while racking up as high a kill combo as possible. READ MORE: Jessica Curry on soundtracking ‘Everybody’s Gone To The Rapture’’s poignant exploration of loss.Better yet, developer Armature Studios has already given me the perfect incentive to return with the brand new Mercenaries update. As one of the all-time greats, I’ve made a bit of a habit of replaying Resident Evil 4 almost every year, and thanks to its release on the Meta Quest 2 in 2021, I’m almost certain to pick the VR version as the preferred way to head back to face Las Plagas. ![]()
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